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Miscellaneous

Name / PurposeEngine
Half-Life 2: Quick Reference card.
This is a small PDF that includes common shortcuts, installation and system requirements for Half-Life 2
Plaguefest Little Map making Thread
Really useful collection of resources for those interested in modding
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Half-Life CVAR (console variable/command) List
Word Doc listing the console commands for Half-Life
Halfwit-2 Tutorial Collection
Kudos to wazanator for providing the offline backup of Halfwit-2, when the official site was down
Halfwit-2 Workshop Resources
Thanks to wazanator for providing the offline backup of the workshop, when the official site was down
Valve – New Empolyee Handbook
A fearless adventure in knowing what to do when no one’s there telling you what to do
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Unofficial Half-Life WAD3 and SPRITE file format Specification
PDF describing the WAD3 and Sprite formats for Half-Life
.MAP files, file format description, algorithms, and code
This useful Paper goes into detail about the GoldSrc .MAP file format, providing a useful insight on how it works
How to Compile Static or Dynamic models into Half-Life 2
This is a small and concise collection of tutorials in PDF form that cover the creation of models in half-Life 2.
Modeling and Animating for Half-Life
This Paper goes into detail about the the creation of models and basic animation for the GoldSrc Engine.
Half-Life Console Commands CVARS
Comprehensive list of Console Commands for Half-Life
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Source Model Compiling Flowchart
Really neat flow chart from 303.org on how the compilation process for Source models
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Source for serious games
This Academic Paper covers the idea of using the Source Engine to create Serious games or simulations for real life to aid in training.
Low Poly Character Creation
This tutorial is for the creation of Low-Poly 'Portable Game Res' real-time characters.
Source InfoSheet
This PDF from Valve was an advertisement providing information on the features of the Source Engine.
Wallworm: Hammered to the Max
A Hammer user's guide to Max
Practical Guide to Facial Animation for the Source Engine
This PDF covers the overall process in creating a believable facial animation in Source.
German Translation of Half-Life.doc from the SDK
This PDF is a german translation for the documentation that comes with the Half-Life SDK. Author: isolated-design.de, original Title (Übersetzung der Modelling for Half-Life.doc aus dem HL-SDK 2.2)
Replace a Face Texture in Half-Life 2 DeathMatch
This short PDF covers the basic steps required when replacing a face texture on a Source Model.
Valve's Steam Controller 3D CAD Source
The Source CAD files for Valves Steam Controller
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Goldsrc Model Compiling Flowchart
Really neat flow chart from 303.org on how the compilation process for GoldSrc models
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Wallworm: Anatomy of a Design Team
The Wall Worm Source Engine Pipeline
Introduction to Hammer (German)
This PDF introduces you to hammer. Written in german by isolated-design.de, original Title(Einführung in den Hammer Editor 3.5)