MicroBrush Alternative to Hammer Editor for Level design | | | | |
SourceCraft converts Minecraft files into vmf files | | | | |
Map Viewer Small application for viewing map files, Superseded by crafty | | | | |
EntSpy Entspy is program for viewing and editing the entities of compiled map | | | | |
ToolBox Editor (Quake Engine Map File Text Editor) Modify the entities of a .map file by editing its text | | | | |
BSP Level Editor Alternative to Hammer | | | | |
Sledge Editor Free, Opensource, drop-in editor replacement for Hammer | | | | |
WorldCraft Color Editor Hack the colors in WorldCraft | | | | |
VMF Instance Inserter Inserts instances into a map | | | | |
OGLE the OpenGLExtractor OGLE is a rather amazing 3d tool that can extract shapes from 3d scenes being rendered on a computer screen | | | | |
Map Performance Menu Simple bindings for debugging maps | | | | |
ToeTag The only native Mac OS X level editor for Quake 1 | | | | |
Transparency DLL for STEAM Half-Life Custom DLL that supports transparency in Half-Life for Steam | | | | |
DispEd Create Displacements for your maps | | | | |
Badger This is Badger. It's a tool to generate levels for Half-Life 2, Black Mesa. | | | | |
Map Compiler Plugin - Nightfire Displays all options for, and facilitates, compiling maps for Nightfire | | | | |
Hazard Team Compile Tool A tool for compiling maps from VMF to BSP format | | | | |
lumpystuff Simple tool to dump raw data from Valve's map files. | | | | |
Orbital Studio Batch Compiler Batch map compiler for GoldSrc | | | | |
Auto Compiler automatically finds mapfiles to compile in the directory it is run | | | | |
WinBSPc Convert .BSP files to .MAP files & Extract files from .PAK or .SIN files | | | | |
Twister Generates displacements that would usually take an extremely long time, or just be impossible to do in Hammer. | | | | |
Mapping Dev Texture Guides Some Dev Texture guides to aid with level creation | | | | |
DrawMap Create a Map using color information through 2D | | | | |
TCG - Batch Compile GUI GUI frontend for Source compiling tools | | | | |
Hammer Patch Modification of Source Valve Hammer Editor to fix some issues. Fixes brush vertex precision loss. | | | | |
Tree Planter This is a tool I made to create huge forests in Source maps (It should work with any source game!) | | | | |
Textract Small Tool for extracting Textures from BSPs and into WADs. Includes GUI Versions WinTextract & Textract Suite | | | | |
Worldcraft Hammer Editor Map Compiler Worldcraft Hammer Editor Map Compiler is a set of .bat files that make the process of compiling and developing .bsp maps from .vmf files an easy and fun task. | | | | |
Quake Scene Builder Basic Model viewer for GoldSrc | | | | |
bsparchive Identifies and archives all dependencies for bsp files. | | | | |
Vgroup (Auto VisGroup'er) This tool can help you by grouping the map into VisGroups based on a grid. | | | | |
JPHL Map Maker Alternative Map Editor for GoldSrc games | | | | |
The Compilator GUI Compiler for Half-Life Maps | | | | |
Maplist Generator List Maker automatically generates your maplist.txt and mapcycle.txt, it can be further used for making lists outside of Maplist making. | | | | |
WinBSPzip This program adds custom content to a BSP. It is a GUI version of Valve's bspzip. | | | | |
Uncle Mike's VHLT This is an modified version of VHLT v34 by Uncle Mike designed for the Xash3D engine (bsp v31) | | | | |
Calliper The Calliper editor (formerly Crowbar) is designed to be a cross-platform, extensible level editor that accelerates the creation of computer game maps, and is targeted specifically at Source engine games. | | | | |
QUARK Quake Army Knife, multi-purpose tool for games based on or similar to the Quake engine | | | | |
RES File Maker Creates .Res files for Source games running on a server | | | | |
HLFix hlfix is a tool that converts Worldcraft/VHE format files (.rmf) to standard .map files | | | | |
Overview Description Generator makes textfiles to go with your overview pictures from Half-Life maps. | | | | |
Half-Life BSP Tools A nice tool made in 2015 which can come in handy sometimes when a bsp file is too large and wont work in BSPtoMAP.exe | | | | |
RipEnt Older program used for editing entities within bsp maps | | | | |
HDR Targa Tools Tools to aid in creation of HDR Targa files (command line) | | | | |
BSPConv Collection of various bspconv exes i have found around the net | | | | |
BSP Viewer - Solokiller This project is a prototype map renderer for Half-Life BSP files. | | | | |
Joiner Joiner is a little application that reads in a template .vmf file and produces a new .vmf filled with supports based on your template and customised settings or config. | | | | |
Map Parse C# library that will parse Quake/Half-Life MAP files | | | | |
Custom Source Tools Similar to ZHLT for Goldsrc, it speeds up compilation for Source | | | | |
JackHammer Alternative Map Editor for GoldSrc games | | | | |
Transparency DLL for WON Half-Life Custom DLL that supports transparency in Half-Life for pre Steam WON | | | | |
Hammer The Official Editor for Valve Games | | | | |
Half-Life SpawnPointEditor This is the barebones program that GFlip uses as it's base | | | | |
Zoners Half-Life Tools (ZHLT) Modified versions of the tools used in the Map compilation process | | | | |
SlimBSP A slimmed down copy of the Source SDK 2013 map compile tools | | | | |
Q2 Beaver Windows interface that frontends the compiling utilities | | | | |
VTF Version Changer Simple tool to change VTF versions from 7.5 to 7.4 | | | | |
HL Labyrinth generator This program is a little tool for those that like the Half-Life game, with
its amazing kind of enemies and weapons. | | | | |
Mapster Frontend wrapper for netvis | | | | |
BSP View Preview a map contained in a BSP file. | | | | |
Mapping Tools Collection of tools useful for mapping with GoldSrc | | | | |
Trimesh It is another type of solid which is perfect for creating terrain. A plugin for Hammer | | | | |
Source Map compiler GUI GUI Compiler for Source Maps | | | | |
Random Map Creator RandMap is a random map generator for Half-Life | | | | |
Half-Life Quake3 Map Converter Convert maps between Quake3 and Half-Life | | | | |
Map Resource Extractor Map Resource Extractor (MRE) is a small program that reads the VMF, and only copies the content that has been used in the map. | | | | |
Compile Tracker Another great tool from RedMser which tracks Hammers compilation progress even when it seems to hang | | | | |
BSP2MAP Decompile GoldSrc .bsp files into Hammer .map files. | | | | |
HammerMate HammerMate is a tool I use to save and load the wad texture list for Hammer 3.4 / 3.5. | | | | |
Custom FGDs Source A small collection of FGD's for Source | | | | |
Plan Shape a 3D Shape Generator for the Quake & Half-Life Map Format | | | | |
WorldCraft The Original official mapping utility from Valve | | | | |
Source Map Generator Small tool for generating Random Source Maps | | | | |
Forest Generator Generate forests within your maps based on surface type | | | | |
Hammer VMF Helper Used to take source-css console commands and convert them into .vmf-compatible commands. | | | | |
FGD Wikifier Create an easily readable version of an FGD (commandline) | | | | |
BSP Tools Contains 3 Tools, BSP_View, BSP_Tool and BSP_Slicer all of which perform useful tasks on Half-Life Maps | | | | |
Tread3D Multi Game Map Editor that supports Half-life | | | | |
Custom Lightstyle Generator Create a custom light style for your goldSrc maps | | | | |
Custom FGDs GoldSrc A collection of FGD's for GoldSrc | | | | |
Color Correct Color Correct is a 3DS Max texture plug-in which alters the colors of any texture | | | | |
Vmex Mod Valve Map Extractor modified version (Successor to VMEX) | | | | |
Batch Compiler Batch compile Source and GoldSrc Maps | | | | |
Terragen Older free for personal use version of Terragen for sculpting landscapes | | | | |
BSP-Slicer A tool to generate cl_leveloverview from BSP files | | | | |
VBSP h4xed A modified version of VBSP designed to greatly increase the maximum width and length of visleaves. | | | | |
HL Compiled Batch compiler for automating Map Compilation | | | | |
Map Backup Great little command line tool for creating a backup of your map during the compile process | | | | |
BSP Library C# Library for working with BSP files (and other similar file formats). | | | | |
Vmex Valve Map Extractor, Decompile BSP maps for source (original version) | | | | |
Super Half-Life Tools Update to ZHLT | | | | |
Half Life Game Level Viewer DirectX based application to open and view Half Life 1 game files (Source Code) | | | | |
GenSurf Quake2/3 map surface generator | | | | |
VNIX Map Protector Small utility for helping protect bsp maps | | | | |
Valve Batch Compile Tool Standalone Compiler for Source Maps | | | | |
Sledge JS A collection of JavaScript functions to load Goldsource and Source map files and render them. Not an editor. | | | | |
Half Life Automap Generate a random map for Half-Life based on criteria you set in the application | | | | |
BSP Unprotect Decrypt files that have been protected with BSPProtect (commandline) | | | | |
Hammer Floating Point Tool This tool blocks Hammer from converting plane coordinates to integers when exporting .map file and thus enables Hammer to output the original floating point coordinates. | | | | |
BSP Source Decompile Source .bsp files into Hammer .vmf files. Successor to VMEX | | | | |
Valve Hammer Editor Compiler Standalone Compiler for GoldSrc Maps | | | | |
wc33mapconv Convert Worldcraft 3.3 Maps into the Radiant Format | | | | |
Darkulator Adjust the light levels in a map | | | | |
Hammer Units Converter (HUC) Standalone units converter | | | | |
Nem's Mega 3D Terrain Generator Generates Terrain for Games | | | | |
MazeGenTool Generate mazes for your level in GoldSrc | | | | |
Enigmas FGD Creator A graphical interface for creating and editing Half-Life FGD Files. | | | | |
Map Lister Lists maps for easy maplist.txt | | | | |
Map Protector Small prefab to help protect your map | | | | |
Custom Batch File Manager This program will help you to manage all your customs files, for your maps , texture, models or mods | | | | |
Source Compile Analyzer Analyzes and reports on errors in the map compilation process | | | | |
BSP Pak Extractor Simplest Pak extractor ever. Just pick a map and click the button | | | | |
Nightfire BSP Decompiler Decompiles some BSP maps with most support for Nightfire 007 | | | | |
Vert Alert Find, display, and optionally round floating point plane coordinates in Source engine .vmf files. | | | | |
Make VMF Q3 .map to HL2 .vmf converter | | | | |
VBSP - prop_static Fix This is a modified VBSP that does not delete prop_static entities using models with propdata | | | | |
Map Obfuscator (IID) Removes entity names from your map and helps prevent people from stealing your work | | | | |
VIS2VCD VSIF2VCD is a command line scenes.image extractor/decompiler. | | | | |
Automap Random SP map generator for Half-Life | | | | |
Net Radiant The open source, cross platform level editor for idtech games (GTKRadiant fork) | | | | |
MapFool Aids in nthe process of converting GoldSrc maps into Source maps | | | | |
Compile Pal A tool to assist in the compiling of source engine maps | | | | |
Hammer Launcher A tool for tweaking hammer settings and using multiple texture profiles | | | | |
vmf parser A small VMF to JSON parser | | | | |
Half-Life Level Compilation Controller (HLCC) Tool for compiling Maps from hammer | | | | |
Gear Craft Editor used for 007 Nightfire map creation | | | | |
Custom ZHLT by vluzacn (VHLT) ZHLT rebuilt and up to date with latest engine build | | | | |
leakmarker This is a tool for showing leaks in a map made in WordCraft. | | | | |
EntEd Edit the entities of Source and GoldSrc games | | | | |
GTK Radiant The open source, cross platform level editor for id Tech games. | | | | |
Cancel Compile Batch files for killing the compile processes | | | | |
Mappers Pack Collection of the main tools required for mapping with GoldSrc | | | | |
Sky Viewer Great little application for viewing skys used in game | | | | |
Toolbox Lux RAD Editor Edit light values inside a Maps RAD file | | | | |
BSP Viewer Preview a map contained in a BSP file. | | | | |
Dispgen This program will create a half-life2 displacement map from a heightmap image. | | | | |
BSP Edit View and Edit the Entity information of a compiled BSP Map | | | | |
Hammer unit converter integrates into Hammer and allows conversion of Source Engine units into metric or imperial units. | | | | |
Prop Rotate Rotates selected entity types in a map | | | | |
Crafty Crafty is a 3D object, material, model and file browsing utility for Source & GoldSrc Maps. | | | | |
Map Analyst (MAN) A GUI tool for embedding custom content | | | | |
QE Radiant Alternative Map Editor mainly used for Quake 2 but compatible with GoldSrc | | | | |
BSP2OBJ BSP2OBJ is a command-line utility capable of converting Quake, Quake 2 and Half-Life map files into OBJ meshes | | | | |
Instant Lammer Editor Well made Russian Level Editor for GoldSrc | | | | |
UComplier Compiler and Decompiler rolled into one tool | | | | |
Nav Fixer fixes the annoying Navigation Mesh was built using a different version of this map | | | | |
Revolver Allows you to create interesting 3D shapes without going through all the hassle of vertex manipulation | | | | |
Map Protections Small collection of obfuscation techniques for maps | | | | |
HDRVTF Tools supporting the creation of HDR Images for the Engine | | | | |
BSP Lib Open-source library for reading and editing BSP files | | | | |
U Need A Unit Simple tool for converting world units into Hammer Units | | | | |
Valve Batch Compile Tool Valve Batch Compile tool (VBCT) is a source map Compile tool | | | | |
GoldSrc Map Viewer Map viewer for Valve's GoldSrc engine (needs to be compiled) | | | | |
ZPackager this will pack every custom item into your map up to and including map over views | | | | |
Quake Tools Legacy Legacy compilation tools for quake | | | | |
Xash studiomdl Modified Compiler with support for large models and textures | | | | |
Map Extractor Useful tool for extracting the contents of BSP files | | | | |
BrushGen This tool is used to create the smallest convex brush containing all points in the input file. Input file can be .smd (use its vertexes), .map (brushes and point entities) or .pts file. | | | | |
opt_entdata Optimizes the entities in compiled maps, allowing you to include more entities and also reduce network traffic. | | | | |