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Material Creation

Name / Description
Site/Author
Environmental Maps
Environmental Maps
The GoldSrc Spraylogo Tutorial 4 - Slightly higher resolution Sven Co-Op spray using wally
Slightly higher resolution Sven Co-Op spray using wally
Detailed Textures in Half-Life
Improve the look of your maps using Valve's powerful 'Detail Texture' upgrade.
Texturing weapons - part 4
Texturing weapons - part 4
How to create team colored
How to create team colored
How to make a solid radar
In this Tutorial I will attempt to learn you how to make a solid radar with transparent areas. It's not really hard when you understand what we're doing.
How to do Realistic Shine
Hey, today I'm going to show you a easy to use but not well known technique using chrome that gives a realistic shine and reflection.
How to create transparent sprays
How to create transparent sprays
Half-Life Sprite Tutorial
Half-Life Sprite Tutorial
Creating Sprites for Half-Life
Making sprites for Half-Life is an easy way to add visual appeal to any new map or add-on that you create.
Animated sprites & fixing palette issues in Photoshop
How to make animated sprites in Photoshop, and how to fix the frames of your sprites so they share the same palette.
GoldSrc 'Chrome' Guide
'Chrome' in GoldSrc is a special texture mode that allows for a simple environment-like texture
Wadfather Colour Spray Tutorials
Wadfather Colour Spray Tutorials
Creating a 24 Bit Texture From Scratch
Creating a 24 Bit Texture From Scratch
GoldSrc Map Texture Tutorial - Part 7
SCROLLING Textures
Half Life Logo Creator
An intoduction to logos in Halflife What are logos and how can I use them?
How to create overview for CS 1.6 map
Steps to creation overview
How to make 'Transparent Textures' the easy way.
In this tutorial I hope to demonstrate an easier way of making those pesky transparent textures that have R:G:B: blue areas that disappear when used in the Half-Life 1 engine.
Create your very own menu background
Create your very own menu background
Texturing Techniques (PS Filters, And Features)
jOeSmOe gives us a tutorial on advanced texturing using PhotoShop.
How to use detailtextures in a professional manner
If you don't know what a detail texture is, I shall explain
Creating a Hand Drawn Texture (part two)
Creating a Hand Drawn Texture (part two)
Light Environment
Light Environment
Making good WADS for distribution
A few notes on what seems to "help" with making wads easy to distribute and use.
GoldSrc Custom Map Texture & Sprite Tutorial
This is a massive 16-part tutorial series on custom Map texture and Sprites
Creating New Textures Using Wally
Creating New Textures Using Wally
How to Create Realistic Looking Shadows
The way it's done is by using decals
TEXTURE REDUCTION TUTORIAL
TEXTURE REDUCTION TUTORIAL
HalfLife Crosshair Tutorial. From concept to reality.
HalfLife Crosshair Tutorial. From concept to reality.
textures too dark? here the solution
in this tutorial will teach you to create brilliant textures and polished like a champion
GoldSrc Sprite Tutorial - Introduction
Introduction
Reskinning A Model
So, you want to know how to edit your 'Half-Life 1' model and have them show um in your mod?
Texturing weapons - part 1
Texturing weapons - part 1
Texturing weapons - part 3
Texturing weapons - part 3
The see through texture.
The see through texture.
Adding .bmp in .wad
OK, this tutorial is about how to make a .wad. I'm only showing how to import a .bmp into a .wad with Wally
Model Texturing Oldstyle Methods
Model Texturing Oldstyle Methods
Half-Life Deathmatch Skin files
Half-Life Deathmatch Skin files
Super easy Counter Strike 1.6 Guns skin creating !
Before we can begin note taht that i didnt created program ! this program isn't for skining but i founded super easy way to do it with this program ! So lets start !
Custom Textures
Learn how to incorporate your own custom textures into maps.
GoldSrc Sprite Tutorial - PART2: ADDITIVE Sprites
PART2: ADDITIVE Sprites
Installing GUIs/Sprites
Installing GUIs/Sprites
GoldSrc Map Texture Tutorial - Part 10
Batch Conversion
https://twhl.info/wiki/page/VERC%3A_Creating_Skys_with_Terragen
VERC: Creating Skys with Terragen
Creating a Hand Drawn Texture
Creating a Hand Drawn Texture
General Texture Tips
General Texture Tips
Controllable Looping.
Controllable Looping.
Wally - Editing WAD Files
Editing WAD Files
The great outdoors
tips on making hl levels
Animated textures
Making them, and getting them to work
Color Logos/Decals for Half-Life
Color Logos/Decals for Half-Life
Texturing weapons - part 2
Texturing weapons - part 2
Modifying the HUD
Changing the look of your HUD in Half-Life
How to include custom texture files (.wad files) into your finished .BSP
How to include custom texture files (.wad files) into your finished .BSP
How to make a model transparent
How to make a model transparent
Making ENV. Maps with Bryce 2
Making ENV. Maps with Bryce 2
Changing weapon textures
This tutorial is for BEGINNERS, yes BEGINNERS and for those who don't know how to change the extra textures between weapons if the extra texture is provided.
QRAD Textures and the .RAD file
QRAD Textures and the .RAD file
dod texture list
dod texture list
How to get perfect texture rotations in Hammer
Tutorial covering how to calculate the perfect texture rotations in hammer
How To Make Transparent Thingy Work
How To Make Transparent Thingy Work
Creating Skies With Terragen
Creating Skies With Terragen
Texture Types Info
Texture Types Info
Texture dimensions vs. appearance, memory, and r_speeds
Texture dimensions have a significant effect on the appearance of the texture, the memory used by textures, and in a minor way on r_speeds.
Wally FAQ
Wally FAQ
Hands/Recoloring
Hands/Recoloring
Overview Image
Overview Image
Info tutorial on texture types
This is NOT a tutorial on how to make textures. Instead, here are all the texture types I know of, the symbols their names should start with, roughly what they do, and some of the potential problems.
How to make a custom spray for CS 1.6
How to make a custom spray for CS 1.6
Wadfather Colour Spray Tutorials
Wadfather Colour Spray Tutorials
Making textures
using Wally and PhotoShop
Adding startup movies to your Steam mods
So you want a movie to play, right before your Steam mod loads? Did you know that you can actually do it very simply with Steam?
Creating Textures and Texture WADs for Half-Life
Creating Textures and Texture WADs for Half-Life
How to Retexture in Photoshop for CS (CS Rn'RG)
This is a HIGH DETAILED tutorial. The first one of two about texturing and rendering using Photoshop and HLMV for Counter-Strike and Half-Life.
GoldSrc Sprite Tutorial - PART6: BEAM Sprites
PART6: BEAM Sprites
Making Textures and Wads
Im no texture making expert, but ill give you what I believe to me the way to make textures and wads, wait keep reading!
How To Recolor Texture
How To Recolor Texture
Making a Territory Control Map
This tutorial explains how to make a basic map where there are flags to capture
How to change the Textures on a model
A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.
Hal-Life Wad Texture Contents List
Hal-Life Wad Texture Contents List
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING - Part 3
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
Part 3
Animated buttons in Half-Life
This is a short guide on how to do animated buttons in Half-Life
How to make a muzzleflash in Gimp.
How to make a muzzleflash in Gimp.
QRAD Textures and the RAD File
This article explains the concept of QRAD (light emitting) Textures and their relation to the lights.rad file.
How to make your own *.wad file
How to make your own *.wad file
Custom Skyboxes for Goldsource
Using Terragen to render and put together a custom skybox.
GoldSrc Sprite Tutorial - PART1: Normal Sprites
PART1: Normal Sprites
How to Make Transparent Textures with Wally
How to Make Transparent Textures with Wally
How to fix texture missaligments
A simple tutorial for fixing texture missaligments
The easiest way to make tileable textures with PhotoShop7 or above
The easiest way to make tileable textures with PhotoShop7 or above
Adding Custom Sprays
Adding Custom Sprays
Editing .mdl Skins
This tutorial covers how to use the Model Viewer from the Half-Life Workshop to edit skins for .mdl files using the Recon Grunt as an example.
Wally - Using the Bullet Hole tool
Using the Bullet Hole tool
Loading Hi-Res TGA files into Trinity
One of Trinity's big features is its external texture loader
Making a Half-Life Decal in Paint Shop Pro
Decals are as easy as drawing in black & white and saving it into the right directory.
Logos/Decals for Half-Life
Logos/Decals for Half-Life
Converting real life photos into HL textures
Making custom textures can be annoying at first, I'm here to help that process.
makels and qlumpy explination
makels and qlumpy explination
How to use Texlights
How to use Texlights
Creating Custom Menu Art for the Half-Life Launcher
This tutorial will explain how to create and implement custom graphics for the Half-life menu system.
GoldSrc Sprite Tutorial - PART5: Animated Sprites
PART5: Animated Sprites
Half-Life Full Crosshair Tutorial.
Half-Life Full Crosshair Tutorial.
Creating and Editing WAD Files
Ever wanted to know how to add your own textures into VHE? Here you can find out!
How to re-skin model to cs 1.6
How to re-skin model to cs 1.6
Transparent textures for Counterstrike 1.6 Maps
Transparent textures for Counterstrike 1.6 Maps
How to make a REGULAR HL logo
How to make a REGULAR HL logo
Wally - Creating a custom decal texture
Creating a custom decal texture
The GoldSrc Spraylogo Tutorial 5 - Creating A Fixed IndexAlpha Spray
Creating A Fixed IndexAlpha Spray
Skinning by Tormentus
This is a tutorial for skinning set out to be as easy as possible.
Wally - Using the Rivet tool
Using the Rivet tool
GoldSrc Map Texture Tutorial - Part 6
PART 6 WATER Textures
How to use detailtextures in a professional manner
How to use detailtextures in a professional manner
NS-type Metal Textures
How to make amazing metal textures like in Natural Selection
Blast Marks using Painter
Blast Marks using Painter
Wally - Using the Patterned Paint tool
Using the Patterned Paint tool
Wadinclude in bsp
Wadinclude in bsp
The GoldSrc Spraylogo Tutorial 2 - Creating a Spray With Transparency
Create a Simple Spray with Transparency
The Color Logo Bible
The Color Logo Bible
The GoldSrc Spraylogo Tutorial 1 - Creating a Spray
Our first tutorial is creating a Simple spray
Textured lightning.
Textured lightning.
Brief guide about realigning textures
Brief guide about realigning textures
Brief guide about realigning textures
Excluding and embedding custom textures with ZHLT
Excluding and embedding custom textures with ZHLT
Texturing Tutorial Thread
a bunch of tutorials compiled over the years to give people a head start on texturing weapons, props and such
Wadfather Colour Spray Tutorials
Wadfather Colour Spray Tutorials
Creating your own decals
Something useful I learned over the months of mapping with VHE.
Mirar's sprite guide.
mostly broken sprite guide
How to make skys for cs 1.6
In this tutorial i will show you how to make a sky texture for cs 1.6
The key to making good tileable textures
Relic explains the techniques on how to make textures that tile seamlessly.
GoldSrc Sprite Tutorial - PART3: IndexAlpha Sprites
PART3: IndexAlpha Sprites
Wally - Using the Patterned Paint tool
Using the Patterned Paint tool
How To Make Sprite For A Skin.
How To Make Sprite For A Skin.
GoldSrc Map Texture Tutorial - Part 9
DETAIL Textures
The GoldSrc Spraylogo Introduction
What are spraylogos? Spraylogos are images you can place on most surfaces multiplayer games, with the exception of models.
Materials.txt
Change the sound of your textures!
GoldSrc Sprite Tutorial - PART4: Masked Sprites
PART4: Masked Sprites
How To Use Environment Maps
How To Use Environment Maps
GoldSrc Map Texture Tutorial - Part 3
PART3 ADDITIVE TRANSPARENT Textures
GoldSrc Map Texture Tutorial - Part 5
PART 5 TOGGLED AND TOGGLED ANIMATED TEXTURES
HALF-LIFE SPRITES LIST
HALF-LIFE SPRITES LIST
Creating Skies With Terragen
Creating Skies With Terragen
Wally - Using the Decal tool
Using the Decal tool
Modeling / 2D Art Frequently Asked Questions
Modeling / 2D Art Frequently Asked Questions
Wally - WAD Merge Tool
WAD Merge Tool
Making a Half-Life Decal in Photoshop
Decals are as easy as drawing in black & white and saving it into the right directory.
GoldSrc Map Texture Tutorial - Introduction
Creating Textures for GoldSrc Mapping
Half Life Sprite List
A definitive list of all worthy Sprites in HL
How to install Custom Crosshair in Day of Defeat
A Fast and Easy way to install Custom Crosshair's in Day of Defeat !
GoldSrc Map Texture Tutorial - Part 1
PART1 SIMPLE TEXTURES AND WAD PACKING
Custom Sprays - Decals
How to Create a Custom Spray - Decal
Preserving Details (Blending Modes)
AKA Blending Mode
Making Decals
Decals are images that you can 'spray-paint' on walls to...um make a statement. Making decals is extremely easy, so let's get to it.
Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
This tutorial explains how to fix sprites' axes. Normally, a sprite will aways face the player, but using this method, the sprite can be prevented from moving on some or all axes.
Developing Photo Textures Using PanoTools
A small little tutorial on how to turn an object from a digital photo into a reasonable texture.
How to make your texture HD (Highpass increase)
So, there are some people complain about my texture, I'll make it up to you by writing this tutorial
How to use detailtextures in a professional manner
Pro Detail Textures
Half-Life Color Decals
Half-Life Color Decals
Batch image processing transparency method
Batch image processing transparency method
Wally - working with RES files
working with RES files
Making Textile textures for skinning
Making Textile textures for skinning
Entity system in goldsrc
In this tutorial, I will show you how do entities in cs 1.6
How to Add Custom Texture on a Model in CS1.6
How to Add Custom Texture on a Model in CS1.6
Making a texture start to finish
Making a texture start to finish
Lifts, Moving Platform and Elevators.
Lifts, Moving Platform and Elevators.
Camouflage/Cloth Skinning Tutorial
Camouflage/Cloth Skinning Tutorial
GoldSrc Map Texture Tutorial - Part 8
Custom Skies
SKINMAKING
SKINMAKING
The glass(es) texture(s)
The glass(es) texture(s)
How To Make A Transparent Radar
Hello, in this tutorial I will teach you, how to make your own transparent radar. There is a tutorial for solid radars, but it explains only the basics and it doesn't cover the transparent radars.
Custom Decals
This beginner's tutorial will discuss how to make your own custom decals for inclusion in your maps
Lights Textures
Lights Textures
GoldSrc Map Texture Tutorial - Part 2
PART 2 Masked Transparent textures
Creating overviews for maps
his tutorial will show how to make quick and easy overviews for maps.
Creating Custom Splash Screens for Your mod in Steam
Just as the title says, this tutorial will explain how to create a Splash Screen for your Mod.
Spraylogo Tutorial Tutorial 3 - Spray with Hltagconverter With Transparency
Spray with Hltagconverter With Transparency
Spray Tutorial
Spray Tutorial
Making (SEMI-)Transparent Textures
Making (SEMI-)Transparent Textures
Textures from Plastic Models
Textures from Plastic Models
GoldSrc Map Texture Tutorial - Part 4
Part4 ANIMATED Textures
Making a custom crosshair in CS and HL
Making a custom crosshair in CS and HL