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Material Creation

Name / Description
Site/Author
How to include custom texture files (.wad files) into your finished .BSP
How to include custom texture files (.wad files) into your finished .BSP
GoldSrc Map Texture Tutorial - Part 3
PART3 ADDITIVE TRANSPARENT Textures
Wally - Creating a custom decal texture
Creating a custom decal texture
Textured lightning.
Textured lightning.
Texturing Techniques (PS Filters, And Features)
jOeSmOe gives us a tutorial on advanced texturing using PhotoShop.
GoldSrc Sprite Tutorial - PART6: BEAM Sprites
PART6: BEAM Sprites
TEXTURE REDUCTION TUTORIAL
TEXTURE REDUCTION TUTORIAL
Changing weapon textures
This tutorial is for BEGINNERS, yes BEGINNERS and for those who don't know how to change the extra textures between weapons if the extra texture is provided.
How to make a model transparent
How to make a model transparent
Adding startup movies to your Steam mods
So you want a movie to play, right before your Steam mod loads? Did you know that you can actually do it very simply with Steam?
Preserving Details (Blending Modes)
AKA Blending Mode
Spraylogo Tutorial Tutorial 3 - Spray with Hltagconverter With Transparency
Spray with Hltagconverter With Transparency
textures too dark? here the solution
in this tutorial will teach you to create brilliant textures and polished like a champion
Environmental Maps
Environmental Maps
GoldSrc Custom Map Texture & Sprite Tutorial
This is a massive 16-part tutorial series on custom Map texture and Sprites
The GoldSrc Spraylogo Tutorial 2 - Creating a Spray With Transparency
Create a Simple Spray with Transparency
Texturing weapons - part 2
Texturing weapons - part 2
GoldSrc Sprite Tutorial - Introduction
Introduction
Creating and Editing WAD Files
Ever wanted to know how to add your own textures into VHE? Here you can find out!
The Color Logo Bible
The Color Logo Bible
https://twhl.info/wiki/page/VERC%3A_Creating_Skys_with_Terragen
VERC: Creating Skys with Terragen
GoldSrc Sprite Tutorial - PART1: Normal Sprites
PART1: Normal Sprites
The GoldSrc Spraylogo Tutorial 5 - Creating A Fixed IndexAlpha Spray
Creating A Fixed IndexAlpha Spray
Texture dimensions vs. appearance, memory, and r_speeds
Texture dimensions have a significant effect on the appearance of the texture, the memory used by textures, and in a minor way on r_speeds.
Installing GUIs/Sprites
Installing GUIs/Sprites
Creating Sprites for Half-Life
Making sprites for Half-Life is an easy way to add visual appeal to any new map or add-on that you create.
Texturing weapons - part 3
Texturing weapons - part 3
Wally - Using the Bullet Hole tool
Using the Bullet Hole tool
GoldSrc Sprite Tutorial - PART2: ADDITIVE Sprites
PART2: ADDITIVE Sprites
Texturing weapons - part 4
Texturing weapons - part 4
Creating Custom Menu Art for the Half-Life Launcher
This tutorial will explain how to create and implement custom graphics for the Half-life menu system.
GoldSrc Map Texture Tutorial - Part 2
PART 2 Masked Transparent textures
Texturing Tutorial Thread
a bunch of tutorials compiled over the years to give people a head start on texturing weapons, props and such
dod texture list
dod texture list
How to make 'Transparent Textures' the easy way.
In this tutorial I hope to demonstrate an easier way of making those pesky transparent textures that have R:G:B: blue areas that disappear when used in the Half-Life 1 engine.
Controllable Looping.
Controllable Looping.
Batch image processing transparency method
Batch image processing transparency method
The GoldSrc Spraylogo Introduction
What are spraylogos? Spraylogos are images you can place on most surfaces multiplayer games, with the exception of models.
How to use detailtextures in a professional manner
How to use detailtextures in a professional manner
Half Life Logo Creator
An intoduction to logos in Halflife What are logos and how can I use them?
The GoldSrc Spraylogo Tutorial 4 - Slightly higher resolution Sven Co-Op spray using wally
Slightly higher resolution Sven Co-Op spray using wally
GoldSrc Map Texture Tutorial - Part 9
DETAIL Textures
Creating Custom Splash Screens for Your mod in Steam
Just as the title says, this tutorial will explain how to create a Splash Screen for your Mod.
GoldSrc Sprite Tutorial - PART5: Animated Sprites
PART5: Animated Sprites
The glass(es) texture(s)
The glass(es) texture(s)
Custom Sprays - Decals
How to Create a Custom Spray - Decal
HalfLife Crosshair Tutorial. From concept to reality.
HalfLife Crosshair Tutorial. From concept to reality.
Making (SEMI-)Transparent Textures
Making (SEMI-)Transparent Textures
Creating New Textures Using Wally
Creating New Textures Using Wally
GoldSrc Sprite Tutorial - PART4: Masked Sprites
PART4: Masked Sprites
Blast Marks using Painter
Blast Marks using Painter
How to fix texture missaligments
A simple tutorial for fixing texture missaligments
How to create overview for CS 1.6 map
Steps to creation overview
GoldSrc Map Texture Tutorial - Part 7
SCROLLING Textures
Reskinning A Model
So, you want to know how to edit your 'Half-Life 1' model and have them show um in your mod?
The see through texture.
The see through texture.
Transparent textures for Counterstrike 1.6 Maps
Transparent textures for Counterstrike 1.6 Maps
Converting real life photos into HL textures
Making custom textures can be annoying at first, I'm here to help that process.
Hands/Recoloring
Hands/Recoloring
Entity system in goldsrc
In this tutorial, I will show you how do entities in cs 1.6
GoldSrc Map Texture Tutorial - Part 5
PART 5 TOGGLED AND TOGGLED ANIMATED TEXTURES
Making a Half-Life Decal in Photoshop
Decals are as easy as drawing in black & white and saving it into the right directory.
Making Decals
Decals are images that you can 'spray-paint' on walls to...um make a statement. Making decals is extremely easy, so let's get to it.
Creating Skies With Terragen
Creating Skies With Terragen
Wally - Using the Rivet tool
Using the Rivet tool
QRAD Textures and the RAD File
This article explains the concept of QRAD (light emitting) Textures and their relation to the lights.rad file.
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING - Part 3
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
Part 3
How to make a REGULAR HL logo
How to make a REGULAR HL logo
Custom Skyboxes for Goldsource
Using Terragen to render and put together a custom skybox.
How to make your own *.wad file
How to make your own *.wad file
Making Textile textures for skinning
Making Textile textures for skinning
Making a Half-Life Decal in Paint Shop Pro
Decals are as easy as drawing in black & white and saving it into the right directory.
NS-type Metal Textures
How to make amazing metal textures like in Natural Selection
Making good WADS for distribution
A few notes on what seems to "help" with making wads easy to distribute and use.
Making a custom crosshair in CS and HL
Making a custom crosshair in CS and HL
Spray Tutorial
Spray Tutorial
Adding .bmp in .wad
OK, this tutorial is about how to make a .wad. I'm only showing how to import a .bmp into a .wad with Wally
Color Logos/Decals for Half-Life
Color Logos/Decals for Half-Life
How to use detailtextures in a professional manner
Pro Detail Textures
Half Life Sprite List
A definitive list of all worthy Sprites in HL
Loading Hi-Res TGA files into Trinity
One of Trinity's big features is its external texture loader
The GoldSrc Spraylogo Tutorial 1 - Creating a Spray
Our first tutorial is creating a Simple spray
The key to making good tileable textures
Relic explains the techniques on how to make textures that tile seamlessly.
GoldSrc Map Texture Tutorial - Part 1
PART1 SIMPLE TEXTURES AND WAD PACKING
Wally - WAD Merge Tool
WAD Merge Tool
makels and qlumpy explination
makels and qlumpy explination
Creating a Hand Drawn Texture
Creating a Hand Drawn Texture
Custom Decals
This beginner's tutorial will discuss how to make your own custom decals for inclusion in your maps
How to use detailtextures in a professional manner
If you don't know what a detail texture is, I shall explain
Super easy Counter Strike 1.6 Guns skin creating !
Before we can begin note taht that i didnt created program ! this program isn't for skining but i founded super easy way to do it with this program ! So lets start !
Creating a Hand Drawn Texture (part two)
Creating a Hand Drawn Texture (part two)
Skinning by Tormentus
This is a tutorial for skinning set out to be as easy as possible.
Textures from Plastic Models
Textures from Plastic Models
How to Add Custom Texture on a Model in CS1.6
How to Add Custom Texture on a Model in CS1.6
Creating your own decals
Something useful I learned over the months of mapping with VHE.
Light Environment
Light Environment
How To Recolor Texture
How To Recolor Texture
Materials.txt
Change the sound of your textures!
GoldSrc Map Texture Tutorial - Part 6
PART 6 WATER Textures
Creating overviews for maps
his tutorial will show how to make quick and easy overviews for maps.
How to install Custom Crosshair in Day of Defeat
A Fast and Easy way to install Custom Crosshair's in Day of Defeat !
Wally - Using the Decal tool
Using the Decal tool
How to create transparent sprays
How to create transparent sprays
How to get perfect texture rotations in Hammer
Tutorial covering how to calculate the perfect texture rotations in hammer
How to make skys for cs 1.6
In this tutorial i will show you how to make a sky texture for cs 1.6
GoldSrc Map Texture Tutorial - Part 10
Batch Conversion
How To Use Environment Maps
How To Use Environment Maps
Developing Photo Textures Using PanoTools
A small little tutorial on how to turn an object from a digital photo into a reasonable texture.
Adding Custom Sprays
Adding Custom Sprays
Animated textures
Making them, and getting them to work
Custom Textures
Learn how to incorporate your own custom textures into maps.
Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
This tutorial explains how to fix sprites' axes. Normally, a sprite will aways face the player, but using this method, the sprite can be prevented from moving on some or all axes.
Animated buttons in Half-Life
This is a short guide on how to do animated buttons in Half-Life
Half-Life Deathmatch Skin files
Half-Life Deathmatch Skin files
GoldSrc Sprite Tutorial - PART3: IndexAlpha Sprites
PART3: IndexAlpha Sprites
How to use Texlights
How to use Texlights
The great outdoors
tips on making hl levels
Making Textures and Wads
Im no texture making expert, but ill give you what I believe to me the way to make textures and wads, wait keep reading!
Detailed Textures in Half-Life
Improve the look of your maps using Valve's powerful 'Detail Texture' upgrade.
Texturing weapons - part 1
Texturing weapons - part 1
Half-Life Sprite Tutorial
Half-Life Sprite Tutorial
Editing .mdl Skins
This tutorial covers how to use the Model Viewer from the Half-Life Workshop to edit skins for .mdl files using the Recon Grunt as an example.
Making textures
using Wally and PhotoShop
How to Make Transparent Textures with Wally
How to Make Transparent Textures with Wally
How to make a solid radar
In this Tutorial I will attempt to learn you how to make a solid radar with transparent areas. It's not really hard when you understand what we're doing.
GoldSrc 'Chrome' Guide
'Chrome' in GoldSrc is a special texture mode that allows for a simple environment-like texture
Wadfather Colour Spray Tutorials
Wadfather Colour Spray Tutorials
How To Make A Transparent Radar
Hello, in this tutorial I will teach you, how to make your own transparent radar. There is a tutorial for solid radars, but it explains only the basics and it doesn't cover the transparent radars.
How to make your texture HD (Highpass increase)
So, there are some people complain about my texture, I'll make it up to you by writing this tutorial
Wadinclude in bsp
Wadinclude in bsp
Making ENV. Maps with Bryce 2
Making ENV. Maps with Bryce 2
HALF-LIFE SPRITES LIST
HALF-LIFE SPRITES LIST
Brief guide about realigning textures
Brief guide about realigning textures
Brief guide about realigning textures
Hal-Life Wad Texture Contents List
Hal-Life Wad Texture Contents List
GoldSrc Map Texture Tutorial - Introduction
Creating Textures for GoldSrc Mapping
Lifts, Moving Platform and Elevators.
Lifts, Moving Platform and Elevators.
Creating a 24 Bit Texture From Scratch
Creating a 24 Bit Texture From Scratch
General Texture Tips
General Texture Tips
How to make a custom spray for CS 1.6
How to make a custom spray for CS 1.6
Half-Life Color Decals
Half-Life Color Decals
QRAD Textures and the .RAD file
QRAD Textures and the .RAD file
How to make a muzzleflash in Gimp.
How to make a muzzleflash in Gimp.
Modifying the HUD
Changing the look of your HUD in Half-Life
How to do Realistic Shine
Hey, today I'm going to show you a easy to use but not well known technique using chrome that gives a realistic shine and reflection.
Making a Territory Control Map
This tutorial explains how to make a basic map where there are flags to capture
Wally - Using the Patterned Paint tool
Using the Patterned Paint tool
Making a texture start to finish
Making a texture start to finish
Info tutorial on texture types
This is NOT a tutorial on how to make textures. Instead, here are all the texture types I know of, the symbols their names should start with, roughly what they do, and some of the potential problems.
Wally - working with RES files
working with RES files
Wadfather Colour Spray Tutorials
Wadfather Colour Spray Tutorials
How to re-skin model to cs 1.6
How to re-skin model to cs 1.6
How To Make Sprite For A Skin.
How To Make Sprite For A Skin.
How To Make Transparent Thingy Work
How To Make Transparent Thingy Work
Mirar's sprite guide.
mostly broken sprite guide
How to Retexture in Photoshop for CS (CS Rn'RG)
This is a HIGH DETAILED tutorial. The first one of two about texturing and rendering using Photoshop and HLMV for Counter-Strike and Half-Life.
Wally FAQ
Wally FAQ
Creating Skies With Terragen
Creating Skies With Terragen
The easiest way to make tileable textures with PhotoShop7 or above
The easiest way to make tileable textures with PhotoShop7 or above
SKINMAKING
SKINMAKING
Excluding and embedding custom textures with ZHLT
Excluding and embedding custom textures with ZHLT
Overview Image
Overview Image
How to change the Textures on a model
A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.
Lights Textures
Lights Textures
Wally - Editing WAD Files
Editing WAD Files
Creating Textures and Texture WADs for Half-Life
Creating Textures and Texture WADs for Half-Life
Modeling / 2D Art Frequently Asked Questions
Modeling / 2D Art Frequently Asked Questions
Logos/Decals for Half-Life
Logos/Decals for Half-Life
Create your very own menu background
Create your very own menu background
Wadfather Colour Spray Tutorials
Wadfather Colour Spray Tutorials
GoldSrc Map Texture Tutorial - Part 8
Custom Skies
Texture Types Info
Texture Types Info
Camouflage/Cloth Skinning Tutorial
Camouflage/Cloth Skinning Tutorial
Half-Life Full Crosshair Tutorial.
Half-Life Full Crosshair Tutorial.
How to Create Realistic Looking Shadows
The way it's done is by using decals
GoldSrc Map Texture Tutorial - Part 4
Part4 ANIMATED Textures
Animated sprites & fixing palette issues in Photoshop
How to make animated sprites in Photoshop, and how to fix the frames of your sprites so they share the same palette.
Model Texturing Oldstyle Methods
Model Texturing Oldstyle Methods
How to create team colored
How to create team colored
Wally - Using the Patterned Paint tool
Using the Patterned Paint tool