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Programming

Name / Description
Site/Author
Crosshair Tutorial
Crosshair Tutorial (German)
Homing Missle
Create a homing missile in Half-Life
Launch 3 Rockets
Launch 3 Rockets
Vertex and Pixel Shaders
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
Weapon Ammo Modification, Etc.
Weapon Ammo Modification, Etc.
RPG Item Dropper
RPG Item Dropper
Turning speed of an entity
Challenge based article covering the turning speed of an entity
Counterstrike Gameplay
Counterstrike Gameplay
Adding new monster factions
this tutorial will show you how to add new factions to monsters.
Crosshair Tutorial Nr.2
Crosshair Tutorial Nr.2 (German)
bouncing bodies
bouncing bodies
BULLET type
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Changing Tracer Effects
Changing Tracer Effects on weapons in Half-Life
Advanced script for Smooth Zoom
Script for smooth zooming in and out in Half-Life.
HL's Color Indexing System (fixed/changed)
HL's Color Indexing System (fixed/changed)
Third and Fourth attack
Addign a Third and Fourth attack to your mod
Particle System
Particle System (German)
Static Water Simulation
Static Water Simulation
Making an InstallShield Installer
Making an InstallShield Installer for your Mod
HUD Graphics for Half-Life
This tutorial almost completely explains how to do HUD graphics.
User Input Processing System
User Input Processing System
How to allow monsters in mp
How to allow monsters in mp
HLSDK Engine Notes
HLSDK Engine Notes
Re-enabling the TFC concussion effect
Re-enabling the TFC concussion effect
Modding Weapons (Ammo, Weight etc)
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
Particle Engine tutorial part 5
Part 5 in 5 part series
Half-life1 Coding: More than 254 of ammo
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
Weapon Clips and such
Weapon Clips and such
Booby trap satchel
In this tutorial we will add a new type of Satchel using the weapons box as a model.
CTF Gameplay Part 2
Creating the Capture Point
Changing maximum allowed weapons to 45
Changing maximum allowed weapons to 45
Creating Different Colored Menus
Fairly simple put, it allows you to create menus of different colors.
Customizable Hud Color
Customizable Hud Color
Old Menus Fix
Old Menus Fix
Hud_print
This tuturial shows you how to get a message on the HUD
Adding new bullet types
In this tutorial I will go over how to add new bullet types.
HUD Health Bar
HUD Health Bar
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Gman 2
Ever wanted to use gman twice in a map with a different look?
Blast Soundwave Effect From a Weapon
Blast Soundwave Effect From a Weapon
Adding new monster classes
Adding new monster classes
Bot Tutorial 2
In this one I hope to start on some of the navigation code and the bots use of ladders.
Triple-Bolt Crossbow
Triple-Bolt Crossbow
Installing Gamerules
This is just a simple way to switch to different gameplay modes.
Light Effect After an Grenade (Very Fast)
Light Effect After an Grenade (Very Fast)
Automatically set entity collision box by model
(Extension to X-0ut's custom model tut)
Activities and Sequences
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Snark-Dropping Crossbow
Snark-Dropping Crossbow
Custom AABB collision boxes for an entity
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
Sentry
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
The Think, Touch, and Use functions.
These functions are key to how an entity w
Unlimited Health Rechargers
Unlimited Health Rechargers
Half-Life''s Color Indexing System
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
How To Enable HLTV In Your Mod
How To Enable HLTV In Your Mod
TriAPI based team overlays
This tutorial will show you how to make use of the Triangle API to make team overlays
Improved Freeze Grenades
I have found a way to make Better Freeze Grenades
Radio System
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Fog in half-life (using tri-api)
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Client dll Coding Tutorial #2
Drawing a Special Credit String on the clients head's up display
Menus in Half-Life
Menus in Half-Life
Different Classes In Every Team
Different Classes In Every Team
Show mod name in server list
Customize the Mod name displayed in the server list
TFC Concussion Fix
TFC Concussion Fix
Player-guided weapons
Make the RPG like the UT redeemer, easy!
Minikarte im HUD
Minikarte im HUD (German)
Shotgun Modes
decide between firing a super compressed attack or a really spread out attack
Advanced: Understanding the Monster AI
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Energy weapon
Energy weapon
SDK2 Basics: String handling
The way that strings are handled internally in the SDK can be confusing to start with.
Health/Armor color blending
Health/Armor color blending
FlashBang
FlashBang
Door Fix
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
Team Spawn Points Fixed!
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Half-Life Programming Planet Snippet Collection
Collection of coding snippets that may or may not work, use a a reference when building your mod
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
Change Armor Spawn
This tuturial will help you to change the armor you are spawning with
Solid Triggers
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Using INI configuration files properly
Using INI configuration files properly
CS/TFC Spawn Delay
CS/TFC Spawn Delay
Orthogonale TriAPI
Orthogonale TriAPI (German)
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Advanced script for Holstering Weapon
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
Controlling Player Speeds
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Map Briefing
how to add
map briefings to your mod as seen in TFC, CS
Installing Your Mod on Steam
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Blood bursts
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Nebel in HL (SDK 2.2)
Nebel in HL (SDK 2.2) (German)
AI Tutorial - Part 2
Today we are going to make our monster kill
Erstellen einer schallgedämpften USP
Creating a Silenced USP (German)
Instant Firing Rockets (like in TFC)
Instant Firing Rockets (like in TFC)
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Teamdeathmatch Spielmodus
Teamdeathmatch Spielmodus (German)
Function Overloading
Function Overloading is useful when you have a function that you want to do several different things with
Client dll Coding Tutorial #1
Drawing a Special Credit Number on the clients head's up display!
SDK2 Basics: Explanation of the Weapon code (MP5) by Greg Hudson
Explanation of all the MP5 code. Written by Greg Hudson.
RPG Power
make the RPG a little more powerful
Clearing Decals
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
TriAPI BreakOut
Hud game
SDK2 Basics: Adding a new monster with default AI
How to add a new monster to your maps.
Shooting through walls
Shooting through walls
Removing a PlayerItem
Function to remove named items from a player's inventory.
Adding new advanced options
Adding new advanced options
Radar System
Radar System
Hash Tables
Hash Tables
Creating New Entities
ow to create a brand new entity! + writing the FGD
Basics on C++ Objects and Inheritance
Basics on C++ Objects and Inheritance
How to change the tripmine beam color in the console
How to change the tripmine beam color in the console
Adding New skill.cfg Entries
Adding New skill.cfg Entries
Respawn Delay (When Dead, Not When Spawn)
Respawn Delay (When Dead, Not When Spawn)
Startup Edits
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
HEV Chargers with larger charging capacity
HEV Chargers with larger charging capacity
VGUI HUD
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
SDK2 Basics: Creating a new entity class and adding it to your level
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Half-Life Graphics Part 3 - TriAPI
Half-Life Graphics Part 3 - TriAPI (German)
Creating a Mad Scientist Entity
Simple tutorial on creating a custom entity
MP3 Player
Add MP3 support to Half-Life
Debugging in Visual Studio 6
Debugging in Visual Studio 6
Introduction to Half-Life coding
Introduction to Half-Life coding
Relation between monsters
Relations between monsters in Half-Life
Bot Tutorial 101
Basics of coding bots in Half-Life
Weapon Strength
how to change the strength of weapons
Different Classes In Every Team (FIX)
Different Classes In Every Team (FIX)
How To Make Thirdperson View To Your Mod
How To Make Thirdperson View To Your Mod
Snark Grenade
Snark Grenade
Vehicles
Vehicles
Shields
Shields
Half-Life Graphics Part 1: 2D Sprites
All you ever wanted to know about drawing 2d sprites on the HUD.
Sentry continued: adding Sentry-parts box and hud-icon
Sentry continued: adding Sentry-parts box and hud-icon
MP3-Entity erstellen
MP3-Entity erstellen (German)
Flexible Client Based Zoom - SDK2
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
View Roll When Strafing (like DMC)
View Roll When Strafing (like DMC)
Snark Grenade
Snark Grenade
Frags for killing Monsters in MP FIX
Frags for killing Monsters in MP FIX
Maintaining Class After Death
Maintaining Class After Death
Jumping and Landing Sounds
Jumping and Landing Sounds
Half-Life debuggen
Half-Life debuggen (German)
1 Swing Crowbar
make the crowbar only swing once when held
Wall Puff
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Weapon Modifications
Weapon Modifications
No minus frag when killed self
No minus frag when killed self in Half-Life
Entity Variables
The more coding you do, the more you'll start talking about the 'pev'
Good Homing Rockets
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
Sparks & Smokepuffs
Sparks & Smokepuffs
Coding New Entities for Half-Life
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
Adding User Variables to Half-Life
Adding User Variables to Half-Life
How to use UTIL_ScreenShake
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
ANY blood color
ANY blood color
Where is Poppy - Setting up a GoldSrc Mod
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Adding muzzle flashes that also light up world brushes
Adding muzzle flashes that also light up world brushes
Particle Engine tutorial part 2
Part 2 in 5 part series
Team Spawn Point Fix
okay, make sure to do BigGuy's tut on team spawn points first
HuD Colouring
This tutorial will cover the Basics for changing the colour of the HUD in HL
Geldanzeige im HUD
Geldanzeige im HUD (German)
Explode Shake (UPDATE)
Explode Shake (UPDATE)
Introduction to C
Short Article Introducing C
Team Coloured Text and Spectator Chat ( Fix )
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Change the origin of bullets
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
CS Style 2x Zooming (for SDK 2.3)
CS Style 2x Zooming (for SDK 2.3)
Half-Life Observer Mode Tutorial
Half-Life Observer Mode Tutorial
Chumtoad firing hornetgun correction
Chumtoad firing hornetgun correction
CTF Gameplay Part 3
Setting up Client side and FGD
Downloading and setting up the Half-Life SDK
Understanding hud.txt
Realistic Reflections in Real-Time
Realistic Reflections in Real-Time
Wall Jumping
Wall Jumping Tutorial
Complete Freedom of Rotation
Changing view angles with quaternions
Creating a Vampire gamestyle
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
Admin System
Code an Admin System into Half-Life
Adding New Skill Healths
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
Orthogonal Drawing with TriAPI
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Variables
This is going to be a fairly long tutorial on the basic data types of C.
The Half-Life DLL
Finding your way around the Half-Life DLL
Waffensystem
Waffensystem (German)
Getting entity walking speed to match animation
Challenge based article covering getting an entities walking speed to match its animation
Set Up a liblist.gam
Set Up a liblist.gam
Particle Systems: The Theory
Particle Systems: The Theory
Infrared NightVision
Infrared NightVision
Advanced Bot Frame
This is for people wanting to make their own Half-Life bot.
Half-Life Graphics Part 1 - 2D Sprites
Half-Life Graphics Part 1 - 2D Sprites (German)
Doubler Powerup
Doubler Powerup
Shotgun w/ slugs and buckshot
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Custom Model Entity
This is a tutorial on making a custom model entity.
FOV and LOS Checks
Checking line of sight and field of view
VGUI HUD Suppliment (Part 1)(FIX)
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Changing Spawn Times
Changing Spawn Times
Add cl_righthand to your mod
This is for Half-Life 1 and the GoldSrc engine
New Menuing System Tutorial
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Render Scene
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Real-Time 'TRON 2.0' Glow in Half-Life
Real-Time 'TRON 2.0' Glow in Half-Life
Specific weapons for different teams
Specific weapons for different teams
Coding Fog
How to code in some fog in your mod
Entity Effects on View Model
Add Entity Effects on a View Model
New HL HUD Message System
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Blended color indication
Blended color indication
M16 TUTORIAL
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
GameRules - Part 1
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Spreadsystem
Spreadsystem (German)
CS-style weapon dropping
Here is a little tutorial on CS-style weapon dropping.
Using the Microsoft Visual C++ 6 IDE
Using the Microsoft Visual C++ 6 IDE
3rd Person Ansicht
3rd Person Ansicht (German)
Scripting with sequence files
Scripting with sequence files
Introduction to Half-Life SDK2
Introduction to Half-Life SDK2
Tripmines with configurable beam brightness
Tripmines with configurable beam brightness
TFC Status Bar Functionality
TFC has a generic status bar that sends a bunch of different details to the client.
Weapons in the HUD Tutorial
Made a weapon and can't figure out how in the hell to get it into the HUD?
VGUI HUD Suppliment (Part 2)
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
TeamKiller Kicking
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Introduction to GoldSrc Programming - Setting up Visual Studio
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
AI Tutorial - Part 1
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Spawnpoints
Spawnpoints (German)
All About messages in Half-Life
This tutorial will describe the basics of adding new HUD componants to the client dll
C++ Review
C++ Cheat Sheet
Vectors: An Introduction
Vectors: An Introduction
Half-Life's In-Game Visibility Determination
Where would we be without visibility determination?
Slots/positions Fix
Slots/positions Fix
Basing one monster class off another
Basing one monster class off another
View model rendering tut fix
View model rendering tut fix
View Roll On Strafe
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Freeze Grenades
Freeze Grenades
Half-life's hidden physics code
Half life contains some extra code dealing with dead body physics
Clientside richoche sounds
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Reloadable HornetGun FIX
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Radio Voices
This tutorial modifies the client dll (in codedir\\cl_dll) to play audio sounds.
Changing Armour colours
What this code will do is change the armour hud colours depending on how much armour you actually have.
Glock Silenced and zoomed
Glock Silenced and zoomed in Half-Life
VGUI HUD Tutorial - Part 4
Adding an ammo indicator to the HUD
Medkit Bugfix
Medkit Bugfix
TURRETS - HORNET GUN TURRET
This tutorial will somewhat describe how to create a completely new turret.
Playing .mp3 files in Half-Life
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
Introduction to the Sourcecode
Introduction to the Sourcecode
Weapons that use!
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Monster Teamplay
Monster Teamplay (German)
SDK2 Basics: How to send messages between the client and game DLLs
Half-Life is split into two DLLs - client.dll and hl.dll.
Scripts (a follow up to Aliases, scripts, and binds)
Scripts (a follow up to Aliases, scripts, and binds)
Decals for every mp5 bullet (FIX)
Decals for every mp5 bullet (FIX)
Improved Spectatormode for Teamplay
Improved Spectatormode for Teamplay
Parachute
Okay this tutorial covers how to create a parachute like the one in firearms
Turn off flashlight after player death
Turn off flashlight after player death
Sensor Mine
Sensor Mine
Half-Life Team System With VGUI Menu w/SDK 2.2
Half-Life Team System With VGUI Menu w/SDK 2.2
Frags for killing Monsters in MP
Frags for killing Monsters in MP
Sawed-Off Shotgun
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Random Terrain Generation
Random Terrain Generation
Egon Secondary Fire: Vampire
This tutorial will show you how to create new damage type for the Egon.
Screen Fading and Shaking
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
Dule Shell Ejects
This will tell you how to make Client side dule shell ejections for dule guns
Old Menus System
Old Menus System
How to change your MP5 to an MP5-SD3
How to change your MP5 to an MP5-SD3
Scavenger Hunt AI Tutorial
Heres another tutorial for bots. This one on creating some basic bot item search code.
Half-Life AI, Schedules and Tasks
The Half-Life AI is made mostly of two things, tasks and schedules
Flammenwerfer erstellen
Flammenwerfer erstellen (German)
Chumtoad firing hornet gun
Chumtoad firing hornet gun
Changing the HUD color
Changing the HUD color
Half-Life Server Info Class
Half-Life Server Info Class
Snark Trails
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Gman 2
Ever wanted to use gman twice in a map with a different look?
CoD/Halo style weapon switching
How to implement call of Duty/Halo style weapon slots and switching.
Your First MOD
good introduction to starting a Half-Life Mod
VGUI HUD Tutorial - Part 1
this tutorial will explain how to set the HUD up, and just get the basis.
SDK2 Basics: Looking at a simple entity class
This is a quick look to see what an existing entity class, CGameText, does and how it works.
Changing Multiplayer Weapon Damages
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Taunting Crowbar
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Unsichtbarkeit
Unsichtbarkeit (German)
Fast 'n easy weapon naming
Fast 'n easy weapon naming
Debugging your mod using steam
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Half-Life Graphics Part2: EfxAPI
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Checkpoint system for spawnpoints
A checkpoint system designed for cooperative play but possible in other game modes.
Make a Medic
Make a Medic
A New Weapon Challenge
Challenge based article about adding a new weapon to Half-Life
Building the Half-Life DLLs
with the Microsoft Command-Line Compiler
Particle Engine tutorial part 1
Part 1 in 5 part series
Spectator-style camera with clipping
Spectator-style camera with clipping
CS Style 2x Zooming
CS Style 2x Zooming
TriAPI based scope-masking system
Revision 4
Guass Fix
Guass Fix
Team Coloured Text and Spectator Chat
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Using the Persistence Engine with Half-Life
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Dynamic Lighting
Dynamic Lighting
Model Classes
Model Classes in Half-Life
Viewport Management
Tutorial covering the creation of multiple viewports
Reloadable Hornet Gun
How to make a reloadable hornet gun
Shooting through walls
Shooting through walls
Standing Still For 5 Seconds (Respawning)
Standing Still For 5 Seconds (Respawning)
Using Glowshell
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.
TO Recoil
TO Recoil
Advanced script for Slow Motion (bullet time)
Script for a kind of smooth slow motion (bullet time) in Half-Life.
Beheading Zombies
Beheading Zombies
Health and Armor restore after frag
Health and Armor restore after frag
Making a Flashbang
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Change host players ping on the scoreboard to 'Host'
Change host players ping on the scoreboard to 'Host'
TURRETS - Gauss Turret
This tutorial will somewhat describe how to create a completely new turret.
VGUI Scope
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Holster Animation
Holster Animation
NVGoggles
Create Night Vision Goggles in Half-Life
Scissoring Sprites
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
HUD Sprites
Understanding hud.txt
TFC Rocket Launcher
Add a TFC Rocket Launcher in Half-Life
Custom DrawHudString
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Spinning Corpses Simple Fix
A Simple 4-line fix for spinning corpses.
Your First Program
Here I will show you a fast and simple program and demonstrate the basics of C
Dash Key Part 2
Stamina controlled sprint
Where DiD I Hit Him (Update)
Where DiD I Hit Him (Update)
Better Third Person Camera
Simple snippet for a better third person camera with player fading.
The Weapons Tutorial - Part Three
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Changing Weapon Damage Outside the Dll
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Stealthsuit
Create a Cloaked Stealth Suit in Half-Life
Revamping the Player Model System
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Make a teleporter exit spawn you inside an area
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
Adding Weapons in 2.2 sdk PART 1
Okay, so you want to add your own weapon to the 2.2 sdk?
Round based system
Round based system
Where is Poppy - Your First Custom Entity
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Engine Functions
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
WaterMatch
WaterMatch (German)
Tungsten Arrows
Ricochets of walls.
How to add a Christmas Easter Egg! (or any date!)
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
Observer Tutorial
create an observer mode for your mod
Respawning Entities
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
2 zoom sniper scope
2 zoom sniper scope
Advanced script for Mouse Wheel Zoom
Script for smooth mouse wheel zooming in and out in Half-Life.
Hiding in Shadow
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
Class System Tutorial
There are a few ways of implementing a class system.
Mp5 Burst
Mp5 Burst
Custom Player Animations
This tutorial will explain what you need todo in order to get a custom player animation to play.
Power Shotgun
here's how to create a power-shotgun
Another Way To Make Those Cute Lil Houndeyes Not So Cute
Another Way To Make Those Cute Lil Houndeyes Not So Cute
Creating a New VGUI Menu - Part 2
Panels, Labels, Buttons, and Commands
Respawning Monsters in MP (concept)
I will now explain how I did monster respawning in MP
GameRules - Part 2
Adding Assault to Your Mod (part 3 & 4 are missing)
Egon secondary fire mode
So, lets add up a secondary fire mode for the egon
Getting an entity to point at you while it fires
Challenge based article about getting an entity to point at you while it fires
Team name fix for SDK 2.2
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Precaching
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
AI Tutorial - Part 3
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Faster clicking equals faster shots
Faster clicking equals faster shots
Butter Fingers Bullet
This tutorial will show you how to create new bullet types.
Ping Rating
Ping Rating
Installing the SDK
Installing the SDK
Advanced: Building an in-game menu entity
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Dynamic colored lights - model color fix
Dynamic colored lights - model color fix
Rescaling the easiest way
You want the most easy way to rescale halflife
6 shot magnum
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Hitboxes and Code
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
Cluster grenades, a complete new weapon for Half-Life
Create a new weapon for Half-Life
Weapon Categories
Weapon Categories
MP3 player in HL
MP3 player in HL
Homing Rockets with no laser spot
Homing Rockets with no laser spot in Half-Life
Making A Semi-Automatic Handgun
Making A Semi-Automatic Handgun
Paintrace Hud Indicator
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Red screen after Death and Damage
Red screen after Death and Damage
Coding Style
Coding Style
Placing Breakpoints
Placing Breakpoints
Drop primary gun instead of weapon box
When a player dies drop primary weapon rather than weapon box
Particle Engine tutorial part 4
Part 4 in 5 part series
Activating w_ models animated animation
Activating w_ models animated animation
Particles FIXes and improvements
Particles FIXes and improvements
Basic Half-Life Weapon Coding
Basic Half-Life Weapon Coding
How to Make a Desert-Eagle (SDK2.2)
How to make a Desert-Eagle
Adding weapons to the HUD
Adding weapons to the HUD
Hud Bars (Statussäulen)
Hud Bars (Statussäulen) (German)
Proximity Satchels UPDATED
Proximity Satchels UPDATED
Bullet FlyBy
Bullet FlyBy (German)
Creating full Half-Life weapons
both client and server side detailed
Building the hlds_l Linux .so
How to get Half-Life's server to compile and run on Linux boxes worldwide
Half-Life Server Protocol
This article is a reference to a method of using the server protocol with PHP
View model rendering
View model rendering
thirdperson camera clip
thirdperson camera clip
The Weapons Tutorial - Part One
how the code actually works so that you can add your own features
Binding new keys.
In this tutorial we are going to add two new key functionalities.
.MAP to .DXF Conversion
Hammer code that converts a map from standard .map format to .dxf format
VGUI HUD Tutorial - Part 3
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Adding a Diablo View Effect
In this tut, i will show you how to add a diablo camera effect to your mod.
A Laser-Pointer for any hl-weapon
A Laser-Pointer for any hl-weapon
Recoil
Recoil (German)
VGUI HUD Suppliment (Part 1)
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Gauss Teleporter
Gauss Teleporter
Making a NailGun
Making a NailGun
Dynamic NPC Stepping Sound
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Sparks & Smokepuffs fix
Sparks & Smokepuffs fix
'Dynamic' skies in Half-Life
Controllable skies
Alias's, Scripts, and Binds.
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
Das Half-Life Serverprotokoll
Das Half-Life Serverprotokoll (German)
Printing messages to a client
how to print stuff to a client
Charging Crossbow
Charging Crossbow
Creating a New VGUI Menu - Part 1
Creating a New VGUI Menu and getting it to show in your mod
Screenshaking
Screenshaking
Using the ALERT function
Using the ALERT function
How to Compile the Half-Life Standard SDK on the Linux Platform
How to Compile the Half-Life Standard SDK on the Linux Platform
Impulse 101
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Freezing a Player
Freezing a Player while shooting a weapon
Activating w_ models animated animation
Activating w_ models animated animation
Silenced Glock
Silenced Glock
Creating a New VGUI Menu - Part 3
Editboxes and Images
Change the mp5 grenade launcher to a Shotgun-cannon.
Change the mp5 grenade launcher to a Shotgun-cannon.
Simulating Randomness
Simulating Randomness
CTF Gameplay Part 1
Creating the Flag Entity
Exploding Rounds for the Python
Exploding Rounds for the Python
Building the DLLs with VS.NET 2003 for Steam
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
Adding new weapons 2.2 sdk PART 2
continued
A smoke grenade
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
Config for map
If u want add options to your maps u can add to all maps config files...
VGUI HUD Tutorial - Part 2
Adding panels and labels and such.
Effects Fun Part I
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Weapon Names on the HUD
Weapon Names on the HUD
Explosion Shake
Explosion Shake
Decals for every mp5 bullet
Decals for every mp5 bullet
Bullet Chasecam
Bullet Chasecam (German)
Funcs for Round system
Funcs for Round system
Creating New Weapons in the 2.2 SDK
Creating New Weapons in the 2.2 SDK
Where Did I Hit Him (Update 2)
Where Did I Hit Him (Update 2)
Adding Ammo items to a H-L weapon.
Adding Ammo items to a H-L weapon.
Throwable Crowbar
Code a Throwable Crowbar
Temporary Entities
what temporary entities are and how to use them in Half-Life
Remove the minus frag when killed self
You want to kill yourself and dont get minus points?
Disable The FoV Command
Disable The FoV Command
Hand Cannon
How to convert the .12 Gauge shotgun into a Hand Cannon
An Entity like a CS Buy Zone
Create an Entity like a CS Buy Zone
Super Sharp MP5
This is an easy way to change the widespread of the MP5 into a much smaller one.
Dynamically Resizing Models
Dynamically Resizing Models
In-game Player Menus
In-game Player Menus
Client Side word censoring
how to add old school Client Side word censoring
Drop NOTHING on death
Drop NOTHING on death
Advanced: Understanding the Monster AI (part 2)
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
Stop Grenade Tumbling
Ever noticed that grenade the MP5 fires tumbles end over end in the air
DISGUISE TUTORIAL
This tutorial shows how you can make a very simple disguise system with an old style menu.
Half-Life Graphics Part 3: Triangle API
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Removing blood and gibs from Half Life
This tutorial will show you how to remove blood and gore from Half Life.
Particle Engine tutorial part 3
Part 3 in 5 part series
Rescaling Half-Life
Rescaling Half-Life
View Turrets through Barrel
View Turrets through Barrel
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Voice API in SDK 2.2
Voice API in SDK 2.2
How to create a server-client message
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Creating your Menu Bitmasks
Creating your Menu Bitmasks in Half-Life
Non-Exploding Snarks
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
Hints on how to program a Half-Life mod
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Weapon Categories Fix
Wep-Cat-Fix
Getting Started
Getting Started
Adding a zoom to the mp5
adding zoom functinality to your mp5
Mp3 Fix
Mp3 Fix
Smoke trail behind player
Smoke trail behind player
Weapon Droppings
Weapon Droppings
The Weapons Tutorial - Part Two
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Scoreboard team colors
You wanted to know how to color the teams in the scoreboard?
Steam-Developing Q&A
Steam-Developing Q&A (German)
Opening slots for old Menu System
Opening slots for old Menu System
Quick Hints and Tips
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
Higher Res for VGUI Images
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Customising the HUD colour
Customising the HUD colour
Colour attributes for Menus
Colour attributes for Menus
Make a player fly
Make a player fly
Proximity Fuse for Satchels
Proximity Fuse for Satchels
UTIL_ScreenShake
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
No gun dropping after death
No gun dropping after death
Painlessly Drawing TriAPI In Orthogonal Mode
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Debugging your dlls
Debugging your dlls for your Mod
Weapon : FireGrenade
Weapon : FireGrenade
How to Make your Death Msg more like you
How to Make your Death Msg more like you
Short Essay about most common functions in C++ for HL Coders
This is going to be a fairly long tutorial on some basic functions in HL SDK.
CS AK47
Code a CS AK47 into Half-Life
Coded Fabrics
This model I'm describing can be used for any surface that can bend, so it can be a flag
visible laser sight line thingy
visible laser sight line thingy
Good Half-Life Net Play
Things that effect network stats during gameplay
Coding NPCs in GoldSrc
This tutorial will lead you through the arcane art of adding fog to your mod
Modeling events
Modeling events
MP5 to Chain gun
MP5 to Chain gun
Speed
This tuturial helps you set your speed this tuturial is really easy.
Governer
Governer
How to Align a Model Against the Floor
How to Align a Model Against the Floor
Yell at them
Yell at them
Improved MP5 Burst
Improved MP5 Burst
Half-Life Graphics Part 2 - EfxAPI
Half-Life Graphics Part 2 - EfxAPI (German)
Roter Bildschirm bei Schaden
Roter Bildschirm bei Schaden (German)
Green Driplles
Green Driplles
Better Weapon Droping
Better Weapon Droping
FatBoy Mode
FatBoy Mode
TURRETS
TURRETS in Half-Life
Quick Guide to Debugging
Quick Guide to Debugging
Changing Blood and HUD Colors
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
Bump Mapping in Half-Life
e. It adds detail where there was none before, and provides a much enhanced visual experience.
Dynamic Lighting
I'll show you how to make monsters attacks light up world brushes
Weapon Selection Fix
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Palette.lmp file
Quake style particle effects disabled but present in goldsrc
Basic Weapon Coding Reference
here are the basic things you need in a normal weapon
Fixing Valve's bouncy crouch code
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Changing max ammo/clip capacities
Changing max ammo/clip capacities
Creating a Dash key
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Weapon flags
Every Half-Life weapon have flags. For example MP5
Usp ( Counter-Strike Style)
Usp ( Counter-Strike Style)
Bot Frame
This is for people wanting to make their own Half-Life bot.
3 Mode Zoom For Mp5
3 Mode Zoom For Mp5
Making A Player Fly
This is a tutorial teaching you how to make a flying system in half-life
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
TURRETS - Secondary Fire
Here's how you PREPARE a turret to support the secondary fire mode.
Die Erstellung eines Laserstrahls
Die Erstellung eines Laserstrahls (German)
Dead Icon
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
How to create a DEAD message in your scoreboard
How to create a DEAD message in your scoreboard
Smoke Grenade
Code a Smoke Grenade
How to make a key that toggles
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Creating a Sniper Rifle in the 2.2 SDK
Creating a Sniper Rifle in the 2.2 SDK
HUD Countdown Timer
add a server controlled hud countdown
Egon Beam Observer Fix
For eye-mode specators
MP3-Dateien in HL abspielen
MP3-Dateien in HL abspielen (German)
The Power of CVARs!
The Power of CVARs!
Event System in SDK 2.2
Event System in SDK 2.2
Advanced: How to create a radar for Half-Life
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
Do-it-yourself-WireFrame!
Rendering a wireframe of maps yourself
TURRETS - Targeting Laser Spot
Here's how to get the little red dot on turrets.
GameRules - Part 5
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Changing the Default Multiplayer Weapons
Changing the weapons a player spawns with is very easy, very simple.
Incremental Zooming (On the Client Side)
Incremental Zooming (On the Client Side)
Client-Side Waffen-Coding
Client-Side Waffen-Coding (German)